Living Entity bindings are different than Spirit bindings. Living Entities are still alive on their respective Realm. They will grow, evolve, have their own lives to live, age, move through Destiny, and various other paths according to their species. You can read more about the basic differences between Spirits and Living Entities here.
Living Entity Race
Rumik (Roo-meck)
Attributes of Species
The Rumik are an enterprising society of scientific beings who create new entities from the bits and pieces of what they collect throughout the Universe. Strongly gifted in mental magick they can produce captivating hold over everyone and everything around them. They collect species and remnants of entities from around the Universe; often traveling to forgotten planets whose species are languishing or have long expired. They are focused, forthright and keep their minds focused expressly on the task at hand. The Rumik entities use their incredible mental power to create new species which thrive on their planet. They create entities from many different species to create the ultimate or perfect species.
Rumiks have long evolved towards higher levels of mental acuity. They use a diverse platform of power to travel, conquer and create. They are somewhat human-like in appearance. They have multiple arms that each have eight digits which makes them nimble multi-taskers. They have long hair but their hair is actually repositories of energy which is unspent from the Rumik. They work like Frankenstein doctors of magick to create new species and beings which thrive and contribution in their homeland. They are highly advanced and absolutely nothing goes to waste on their planet. They repurpose everything and work at such a high level of personal power they can exact situations and circumstances perfectly.
As companions they will exercise and bend your mind in ways you never dreamed. They will help you to use all your creative and logical processes to constantly stay one step ahead of everyone around you. You will feel as though you have been touched by a quake of the mad scientist within as you learn to work with greater entities, magick, paths of power and spirituality than ever before. You will realize new opportunities for you which exist to solely serve you.
They are extremely rare & have to be perfectly matched with you for the best companionship.
Realm Origin
Astral
Arts
Dark Arts means they have the choice between right and wrong. Keeping a Dark entity is not a novelty but a responsibility. Dark creatures are vastly powerful and are often more influential on a human's mood, emotion, thoughts and dreams than a Light entity. Though Dark creatures rarely inflict pain or adversity on their Keeper you can find yourself having more dark thoughts, having an increase of nightmares, mood swings and with some creatures an increase of bad luck.
Those who are experienced in keeping Dark creatures see few side effects as opposed to novices who may need a period of adjustment anywhere from 30-260 days. It is impossible to say where each collector will fall in that time frame as creatures react differently with different people and that is true for both Dark and Light entities.
If you take one of these Dark entities into your home be prepared for a period of adjustment and if you are not used to handling Dark entities be prepared for side effects. This is true of ALL Dark entities whether you collect them from us or another seller.
You can read more about the rankings of Arts here.
Class
Because they are still alive their classification is Dynamic for energy. They are always growing, changing, or aging depending on their species which means their energy manifestation fluctuates just as your energy fluctuates throughout your life. This can make them impressively powerful at times.
Living Entity Bindings
Living Entity bindings are complex and powerful bindings that provide unique opportunities for the entity and the Keeper. Our Living Entity bindings are exceptional because they are multi-layered and multi-faceted to provide a well-rounded experience for the Keeper. Since the entity is still alive in their homeland our bindings provide the ability for you to:
- Open a Channel so the Living Entity can safely aid and assist you on the Earthen Realm with any task: whether it be decision-making, working with spirits or spells, understanding new endeavors or material, providing wisdom or comfort, being a guide to you in any situation
- Remote view their homeland: see what their home looks like through telepathic messages, visions, dreams, and through meditation
- Allow your Astral Body to visit the Living Entity's homeland and interact with them: have vivid and actual experiences as your Astral body interacts with the Living Entity in their homeland, this can provide incredible responses, and sometimes can even provide stimulus to your physical body
- Open a Channel so the Living Entity's family or friends can come through together to you: visit with the people who matter to your Living Entity companion, not all Living Entities have familial structures like humans or even friends like humans but for those who do this can give you deeper insight into your Living Entity friend
- Energy connection so your energy will be tuned to their energy for faster bonding & interaction: their energy and your energy are tuned together so you can have well-rounded interactions with your new companion, since they are still alive their energy is dynamic & fluctuates just as yours does so this connection is wonderful
- Permission for physical manifestation and interaction: some Living Entities may be able to physically manifest within the Earthen Realm in one form or another and they can sometimes also provide physical stimuli depending on the conditions
All Living Entities we work with are personally vetted by Ash & Magnolia. We only work with Living Entities who are known to us and who are eager & willing to be a friend to you.