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Spell Of Khulud Djinn to Connect To The Immortals

Spell Of Khulud Djinn to Connect To The Immortals
 
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The Khulud Djinn has the power to grant you a greater bond with Immortals. Immortals are the overseers in the Astral Realm who have been acknowledged as many things by mortals here on Earth; angels, gods, aliens, etc. The ability to communicate and interact with Immortals is a special bond that can provide amazing and influential information for you on many levels. Immortals can impart wisdom, gifts, abilities, and show you many ways you can excel and exceed expectations within your life. Immortals themselves possess immeasurable power and they can shape your future and Destiny in surprising and imaginative ways. They can guide you and show you what the world holds for you. They create the linkage between you and the Immortals of the Astral Realm so you may receive the blessings, powers, knowledge, and guidance of the Immortals!

The spell of the Khulud Djinn bestows upon you the power to interact, communicate, and connect with the Immortals. This is an impressive connection that will allow the Immortals to be able to impart wisdom upon you through intrinsic knowledge, show you signs & messages that are important to your life & future, provide you with blessings and rewards of any kind, and connect you with Immortal energy so you can feel the ethereal power and energy of the Astral Realm!

In working with this binding you will see significant improvement in your Astral work with magick, spirits, entities, and energy. You will develop more impressive power when it comes to working with Immortal abilities and gifts. If you are establishing relationships with Immortals anywhere in the Astral Realm this will be a significant boost for your work. It is a must-have for anyone who wants to work with Immortal energy, magick, entities, or abilities.


Activation Code Word: Elios (Eh-lee-ahz)
Deactivation Code Word: Panos (Pah-nohz)


Make the selection of Class Binding desired.

The class rating explains the energy with which the spell or spirit will exhibit. The stronger the class rating, the more powerful the presence of the spirit or spell. The distance restrictions written in the class ratings do not apply to spirits.

Class IV


- Presence can be felt strongly. The spell can be used for any magickal endeavor for a remote target up to 200 miles away.

Class V


- Presence is stronger than a Class 4. The spell can be used for any magickal endeavor for a remote target up to 1,000 miles away.

Class V, tier 2


- Presence is stronger than a Class 5. The spell can be used for any magickal endeavor for a remote target up to 2,000 miles away.

Class V, tier 3


- The strongest achievable binding of any spell, enchantment, or magick . The spell can be used as a portal to impart the powers contained within to others as far as a 5,000 miles away.

Dynamic Class

- Spell energy will automatically fluctuate between Class IV to Class V, tier 3 as needed for the Keeper or situation.
If you already own bindings you would like to add this functionality to, you can use this listing
You can read about the classes here: Class Ratings


For this binding you get to choose the vessel! If you would like to see examples of the vessels we use, please click here.

Class 4-Class 5, tier 2 you have the option to upgrade your vessel from the free options; upgrades to vessels are not discounted. Class 5, tier 3 & Dynamic classes all options are free. If you have your binding cast to your Master Vessel or bound to your spirit you will receive a 5% discount. If you don't have a Master Vessel you can purchase one here.


You can choose the energy type with which you would like your binding cast. The energy selection does not affect the power or purpose of the binding, but rather how it connects to you on a personal level. You should choose the Arts which match your personality type to create the best metaphysical bond between you and the energy of the binding.

White Arts is cast with positive energy and works best with people who have a positive personality.

Dark Arts is cast with darker energy and works best for those who indulge the darker side, but is not Black Arts.

Neutral Arts energy is cast with completely neutral energy and works best with people who have a level balance between White and Dark energies.

You can read more about the rankings of Arts here.

Bridge to me

If you opt to have the binding Bridged to you, then you need not physically carry the vessel as we cast a metaphysical “bridge” between you and the binding on the vessel.

Bridge to someone else

If you intend to give this binding as a gift, we will cast Bridging for them.

Please provide the intended recipients name in the Notes area of the Options section below.

Do not bridge at all

With this selection you will need to physically carry the vessel with you for the binding to work for you.

Note: Bridging is performed for free if selected now. If you wish to configure Bridging at a later date, you can always buy a Bridging Stone which can be used with all the vessels in your collection whether they are from Creepy Hollows or not. To learn more about the convenience and power of Bridging, please click here.


While Charging is not required, it is recommended. A charged binding will provide results faster and multi- task with enhanced efficiently. If you opt to have Charging Energy added directly to the vessel, then you never need to use a Charging Box. If you would like a Charging Box for this binding, please see our Charging Box category here. If you would like information on making your own Charging Box, read our Encyclopedia article, here.


If you would like a spell, but this one isn't the right one for you, you can use this listing, click here, to request a Custom binding. A Custom binding means the spell is designed for what you need.

Details
SKU SPELL-KHULUD-PD
Quantity in stock 984 item(s) available
Weight 0.06 lbs
 
Our price: $5.00
Options
Class Selection
Vessel Selection
Binding Arts Selection
Bridging Selection
Add Charging Energy Directly to Vessel
NOTES
Quantity (984 available)
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